Welcome!
It's a pleasure to welcome you to my portfolio site! I'm Narrative Lead at Drop Bear Bytes, working on Broken Roads.
I most recently worked at Ubisoft Montreal on Rainbow Six Siege and Watch Dogs 2. I had the incredible good fortune to contribute to inXile's Torment: Tides of Numenera, and I proposed and moderated a game writing panel at GDC 2017 entitled Everything's on Fire and No One Knows What to Do (title by Colin McComb):
I most recently worked at Ubisoft Montreal on Rainbow Six Siege and Watch Dogs 2. I had the incredible good fortune to contribute to inXile's Torment: Tides of Numenera, and I proposed and moderated a game writing panel at GDC 2017 entitled Everything's on Fire and No One Knows What to Do (title by Colin McComb):
I also develop pet projects in my spare time, mentor up-and-coming young writers looking to get their start in the industry, and I recently published a chapter on Player-Centred Design in Role-Playing Game Branching Dialogue Systems in Game User Experience And Player-Centered Design.
My Masters, Toward a Deeper Understanding of Branching Dialogue Systems, is available to read for free.
If you have any questions, or would like any advice, please feel free to contact me at [email protected]. I'd be delighted to hear from you!
My Masters, Toward a Deeper Understanding of Branching Dialogue Systems, is available to read for free.
If you have any questions, or would like any advice, please feel free to contact me at [email protected]. I'd be delighted to hear from you!